Scroll through my portfolio below to see a range of mod projects that highlight my experience in contributing to the design and development of complex game mechanics and content.
If you'd like to see an overview of my Community Work, please take a look below.
Role: Co-Implementation Lead (Previously Advanced-Scripter)
Summary: A total conversion mod bringing George R.R Martin's ASOIAF to CK3, blending deep narrative systems with strategic gameplay. I contributed across multiple areas, from scripting core mechanics to overseeing large-scale updates that enhanced immersion and gameplay balance.
Key Contributions:
● Managed a sizable team of 20-30 developers in varying fields, such as designers, worldbuilding, and 3D, in the continuing development of large content updates.
● Acting as its Code Owner, spearheaded one of the largest updates on the modding platform with the CK3AGOT Dragon Update; taking personal lead on multiple of its mechanics, such as a Pre-Native Warfare Support for Dragons in warfare, Bond-Taming & Training System, Roaming Dragon mechanics, various narrative events and leading others in bringing their contributions to the best they can be.
● Created dynamic narrative events, flavorful, impactful decisions and mechanics around the ASOIAF map.
Role: Co-Lead
Summary: A CK3 mod enhancing character diversity with expanded ethnicities and historical accuracy. My role focused on scripting the complex backend portrait modifier systems that dynamically adapt portraits, the assets files for what they wear and more.
Key Contributions:
Overhauled the existing game portrait modifiers within our mod to enhance our visual goals & to reflect history better.
Implemented with the team, a better method of dynamic ethnicity blending, allowing more realistic generational shifts in character appearances.
Worked alongside fellow scripters to maintain compatibility with CK3 systems update, after update, and other major mods.
Optimized code for performance, ensuring the mod remained stable at scale.
Role: Lead & Founder
Summary: The Catholic Trinity is a vanilla-enhancing mod that expands Catholic faith mechanics, focusing on deeper interactions with the Papacy, clergy, and religious gameplay. As a mod I've always wanted to work on, it is designed to enrich Catholic rulers' experiences, immersing characters into this religious world with new events, decisions, and mechanics that highlight medieval Catholicism.
Key Contributions:
Implemented multiple mechanics across the Catholic world; including systems representing the College of Cardinals with Papal Succession, Fully Playable Papal-States, Anti-popes; Sainthood, Investiture Laws, Dynamically forming Crusader States, and more!
Implemented a Dynamic starting Struggle Mechanic into the 1066 Start-Date representing the Investiture Controversy with events for multiple major players, interacting with the Landless Adventurer Mechanic, and Scripted Character Wars
Role: Lead Developer
Summary: A total conversion mod that was set during the late 12th century, focusing on the Third Crusade. I founded and led the project, overseeing both feature design and bookmark implementation to create a historically immersive experience to the best of my ability. The mod introduced new provinces, revamping the entire Levant region, and added hundreds of new historical characters and gameplay mechanics that immersed players in the struggle for the Holy Land.
Expanded Map & Title Setup: Researched and overhauled nearly every county in France and Germany while adding new provinces to the Levant. Corrected hundreds of historical titles and dynasties, making the map feel more interconnected.
Scripted Narrative Content: Across the mod’s four feature bookmarks—The Kingdom of Heaven, The Kings' Crusade, The Reconquista, and The Byzantine Crisis—each featured character is matched with extensive historical events that shape the opening years of the bookmark.